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Disciples 1 (Sacred Lands): Nevendaar Sunny Valley


Disciples Sacred Lands: Nevendaar Sunny Valley

 

Версия: 0.1
Авторы: AleksIvanov

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Описание: It is now the dawn of a new age. The most momentous of wars has begun in the heart of the Sacred Lands. Four races - the Empire, the Mountain Clans, the Undead Hordes, and the Legions of the Damned - stand ready for battle as they fight for the survival and dominance of their war-torn world and the gods they have long believed in. The mighty lords watch silently as their disciples prepare for the daunting tasks ahead. Each warrior must engage in a struggle of swordplay, sorcery, and uncommon courage in order to complete his or her sacred quests. The Empire fight to secure their people's future. The Mountain Clans search to regain their rune knowledge. The Undead Hordes seek revenge for their accursed god. And the Legions of the Damned battle to resurrect their fallen angel's soul.

Gameplay changes: Previously, units had an accuracy of 75% - 70%, and now all units, as well as two-cell units, have an accuracy of 80%-85%. All units received basic regeneration health 5%, dragons received 10%, greenskins received: Orc 10% regeneration + Orc chieftain 15% + Orc king 20%, and troll and ogre received 30% regeneration health, also the change affected the demons they also received regeneration health possessed received + 5% regeneration + berserker +10% + anti-paladin + 15% regeneration All units had their immunities removed and were replaced with protection from the first attack, that is, for example, nosferatu can hit a zombie with a death attack, and so on. All leaders received the corresponding speed + for each level it increases by + 1 unit. The spells of the dwarves have been redone + now navigation has appeared on the 1st level, the place of the ice hail has moved to the 2nd level of the dwarf spell and deals 30% damage. Navigation + walking through the forest are cheaper than 50 mana runes + the use of 25 mana runes on the hero. 

All level 3 spells that deal damage have been redesigned, now they do not deal 60 damage, but 50 damage. All level 5 spells that deal damage have been redesigned, now they do not deal 120 damage, but 100 damage. The demons' spells have also been remade, all the illusions of demons have been remade now they exist 2 moves, rather than 3 moves, as it was before. The cost of the building was reduced (the temple costs not 300 gold, but 200). All buildings that cost 1500 were reduced by 1050 gold. And buildings for hiring additional units, such as a polar bear, a titan, a werewolf, a satyr, now cost 300 gold. All units that t1 are hired for 50 gold, and special units, such as Titan, satyr, werewolf, polar bear, are hired for 200 gold. Also in this modification, there are two difficulties, one is ordinary vanilla, the other is additional complexity, what they differ in is that the hero gets additional complexity for 1-10 moves, the third level, and also strongly suffocates magic, he also does not hire thieves and wands, but hires ordinary heroes + the computer has infinite resources. The undead hordes have also been added to the Banshee flight and the Lich Queen. Also, some units had an increased rating for killing, so that you could pump out your hero or unit faster. All units that throw paralysis or turn to stone hit any one target, not all the battlefields. Spells that reduce armor, previously it was possible to reduce 50%, and now 20% Scout leaders have a speed of + 30, and regular leaders have a speed of + 20, the radius of scouts has also been reduced from 6% to 5%. And thieves have a 25% speed of all races.

АРТЕФАКТЫ:
Horn of Endurance (+25 armor, place 30) Dragon Shield (+30 armor, place 50) Mortis Claw (+25 damage, place 30) Mjollnir Hammer (+30 damage, place 50) Ancient Blade (+30 damage, initiative +15, place 50 damage, +25 initiative) Concrete Claw (+40 damage, initiative +20, place + 50 damage, +50 initiative) ЗНАМЁНА: Banner of Fortitude (+15 armor, place 20 armor) Banner of War (+15 accuracy, place 20 accuracy) Falcon Banner (+15 initiatives, place 20 initiatives) Banner of Might (+15 damage, place 20 damage) ЗЕЛЬЯ: Oak Bark Elixir (+20 armor, place 30 armor) Elixir of the Allfather (+10 HP forever, place 15%) Cranial powder (+25 accuracy, place 30) Falcon Elixir (+20 initiative, place 30) Titan Power Elixir (+20 damage, place 30)

РАСЫ:

Defenders of the Empire:
T1 Units: (Student 40ХП, Archer 50 HP, 55 HP Novice + 25 treatment)
T2 Units: (witch Hunter 145 HP, Protection, intelligence + 50 damage, the Monk 75 HP + 30 treatment, Knight 140 HP + 10 Armor + 55 damage, Priest 80 HP + 40 treatment, Mage, 70 HP, marksman + 95 HP)
T3 Units: (Inquisitor 175 HP, Mind Protection + 75 damage, Imperial Knight 185 HP, +15 Armor, +80 damage, Wizard 100 HP, +45 damage, Patriarch 100 HP, +55 treatment, Priest 110 HP, +90 treatment one target) Special Unit: Titan 270 HP, + 65 damage.
T4 Units: (Paladin 180 HP, +20 armor, +110 damage, + Death magic protection, Angel 250 HP, Mind magic protection, +100 Life attack damage)
Summoned Creatures: (Live armor 175 HP, + protection from death magic, mind, + 65 damage, + 55 initiative, Golem 180 HP, + 30 armor, + protection from earth magic, + 70 damage, + 60 initiative)

Mountain Clans:
T1 Units: (Axe Thrower 70 HP, Dwarf 140 HP, + 10 armor, + 35 damage, Herbalist + 65 HP, Hill Giant 220 HP, + 10 armor, + 65 damage)
T2 Units: (Crossbowman 115 HP, +40 damage, + 45 Initiative, Hammerer 200 HP, +15 armor, + 60 damage, Mountain Giant + 330 HP, + Earth magic protection, + 15 armor, + 100 damage, + 35 initiative)
T3 Units: (Alchemist 130 HP, + 80% buff unit, Veteran 230 HP, + 20 armor, Fire Thrower 135 HP, +35 damage, + fire protection, Highlander 160 HP, +35 damage, Ice Giant 450 HP, + protection from water magic, + 130 damage, + 35 initiative, Storm Giant 375 HP, + protection from air magic, + 25 initiative, + 60 damage) Special unit: (Polar bear 250 HP, + protection from water magic, + 50 damage, + 55 initiative, Yeti 350 HP, + protection from water magic, + 80 damage, + 60 initiative. T4 Units: (king of the gnomes, 225 HP, + 30 armor, + protection from magic of the mind, water, + 30 initiative, + 100 damage, the Venerable warrior 280 HP, +45 initiative, + 115 damage)
Summoned creatures: (ROC 130 HP, +55 initiative, + 40 damage, Valkyrie 250 HP, + 55 damage + 55 initiative, Stone ancestor 350 HP, +15 armor, +130 damage, + 55 initiative, + protection from magic of the mind, of the earth)
Leader: (Thief 100 HP, + 30 damage, +60 Initiative)

Undead Hordes
T1 Units: (Adept 50 HP, Ghost 50 HP + 70% accuracy, Wyvern 250 HP + Death magic protection, +30 damage, +35 initiative)
T2 Units: (Ghost 100 HP, + Death Magic protection, + 25 Initiative, + 75% Accuracy, Sorcerer 80 HP, Templar 150 HP, +15 Armor, + 55 Damage, Zombie 185 HP, +55 Damage, + Death Magic protection, Doom Dragon 350 HP, + Death Magic protection, + 40 damage, + 35 initiative)
T3 Units: (Spirit 90 HP, + weapon protection, +55 damage to one target, + 45 initiative, Skeleton Warrior 250 HP, + protection from death magic, + 15 armor, + 80 damage, Knight of Darkness 180 HP, + 20 armor, + 85 damage, Bone Dragon 380 HP, + protection from death magic, + 65 damage, + 40 initiative. Special Unit: Werewolf 115 HP, + weapon protection, + 45 damage
T4 Units: (Skeleton Knight 290 HP, + Death magic protection, + 20 armor, +110 damage, Lich 170 HP, + Death magic protection, Vampire 185 HP, + Death magic protection, +55 damage)
Summoned Creatures: (Skeleton 110 HP, + Death Magic protection, Evil Tree 175 HP, + 65 damage + 55 initiative, Nightmare 200 HP, + Death magic protection, + 60 Initiative, +50 damage, Death 300 HP, +130 damage, + 60 Initiative, + Death magic protection)

Legions of the Damned.
Источник урона у гаргулий изменён на "земля" .
T1 Units: (Sectarian 50 HP, Possessed 130 HP, Devil 185 HP, +60 damage, + 35 initiative, Stone Gargoyle + 110 HP, + 20 armor, + protection from mind magic)
T2 Units: (Witch 80 HP, + 70% paralysis, + 20 initiative, Magician + 80 HP, + 30 damage, berserk 180 HP, + 55 damage, Demon + 300 HP, + 80 damage + 35 initiatives Marble gargoyle 180 HP, + 30 armor, + protection from magic of the mind, + 55 damage)
T3 Units: (a Succubus 130 HP, + 75% paralysis, + 25 initiative, Demonologist 110 HP, + 45 damage, Moloch 380 HP, + 35 initiative, + 110 damage, Antihalation 240 HP, + 80 damage) Special Unit: Satyr 280 HP, + 65 damage, +55 initiative.
T4 Units: (Incubus 140 HP, 20 initiative, Pandemonius 135 HP, + protection from fire magic, + 65 damage, Satan 450 HP, + protection from mind magic, + 120 damage, + 45 initiative, Beast of Hell + 400 HP, + 70 damage, + 25 initiative
Summoned Creatures: (Cerberus 125 HP, + 25 damage, + 60 initiative, Beliarch 200 HP, + 65 damage, + 60 initiative, Avenger 350 HP, + 70 damage, + 60 initiative, + protection from fire magic) Баронесса "Страх" заменён на "Паралич" с меткость 70%.

Скриншот 07-09-2023 210150.jpg





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